The Internet has claimed today as the day to celebrate game masters, commemorating the passing of one of the creators of RPGs as we know them, Gary Gygax. So lift a glass in honor of your GM, or DM, or Admin, Keeper... whatever you might call the fellow player who's taken up the mantle and lurks behind the screen at the end of your game table.
Many years have passed, and a new version of Alternity has been written by Sasquatch Game Studio. As is my usual modus operandi for learning a new system, I got a handle on most of the rules during character creation (or, in this case, something of a conversion) for last year's Alternity Game Day, cooking up versions of the four core heroes from Thorn's Chronicle.
This year, I took a closer look at the gameplay mechanics, running those heroes through a rough conversion of the opening encounter. I was pleasantly surprised by the flexibility of the newer ruleset, despite the fact that it is still missing any sort of fantasy or arcane expansion.
And, of course… the writer in me couldn’t resist translating those die rolls and notes scratched across several handfuls of index cards into something resembling a narrative. A “what if..?”… the Chronicle’s heroes had approached Threshold from the south, and seen the notices tacked up in the marketplace, and heard the town criers, over the ringing of their brass bells, entreating those of the adventurous sort to make haste to Tarnskeep, where the Baron offered reward for those brave enough to seek out the answers to the mysteries beneath Castle Mistamere, and in the dark beneath the caves in the Black Peaks….