Magic items were expensive and consumed entirely too much time to be of use in times of war. There were too few in the Empire of sufficient power or knowledge to create more than a handful of such items, and getting them to do so in peacetime was difficult enough. Most (okay, all of them) wanted nothing to do with dealingwith the Ministry of Defense or the Regent’s Council in times of war.
Friday, September 30, 2016
Gnomish lapidaries categorize the fragments used to create dragonstone nacelles into five general categories: inferior, minor, middle-grade, major, and near-perfect. This very rough grading determines how much magical output a given nacelle is capable of, and ultimately, just how re-usable it is.
Saturday, September 3, 2016
Friday, June 10, 2016
The magewrights of the Glittering Empire have fashioned a host of devices capable of interfacing with a dragonstone nacelle in order to take advantage of the stones’ magic, despite their users not having inherent magical ability or blood. Helms, torcs, gloves, bracers, boots and greaves are the most commonly seen, though it is said that the Eternal Emperor owns a suit of plate mail festooned with nacelle sockets. Arms as well as armor have been socketed. In most cases, they are usually situated at the weapon’s base or pommel.
Thursday, June 9, 2016
Wednesday, June 8, 2016
Though the decorations on the housings may differ slightly depending on the gnomish metal crafting, dragonstone nacelles all consist of an oblong canister-like enclosure of blown glass enclosed in a brass housing, containing either one imperfectly-cut dragonstone or one to three dragonstone fragments amidst a tangle of thin wires of various precious metals. One end is usually domed, or conical, or tapered in some other fashion, while the other ends in either a toothed or grooved socket, depending on its estimated usage expectancy.
The nacelle is a crude extrapolation of the ancient Blackmoor magitech used to power, maintain, and operate a warforged and soulbound construct’s body shell. While the originals used a delicate tuning and harmonization process to regulate and enhance the enclosed dragonstones’ abilities fore use by the shell, the Eternal Emperors researchers found that their larger versions could stabilize a dragonstone otherwise made useless by imperfect cutting during harvesting or damage on the battlefield. That this was a result of stripping the safety and limiting functions found in the originals’ designs was of little consequence to the Emperor and his ministers of defense. The fact that this made the magitech suitable for weaponization in addition to its being used for physical enhancement only increased the funding for the ministry to eke out every means of use of the magitech of the enemies of the Glittering Empire.
Friday, May 27, 2016
The GravewallThis long curtain wall of gray marbled stone stretches across the nearly 10-mile length of the Grand Cavern, from Rak Kuldrest to Rak Surest. The exterior of the wall, facing Karhr-Syharwehrf and its surrounding Blasted lands, is etched with intricate, interlocking runes and glyphs which radiate a skin-tingling potency, even to those who lack the gift of magical senses. Along the interior, the stones are bordered with similar runes, the center of each bearing glyphics — a dwarven family name, followed by the epitaph “Defender of the Empire, even in death.” Originally a soldier’s monument, after the Glittering Empire began to crumble, it became compulsory for all citizens to be interred within the monument.
When any of the twelve horns at the watchpoints along the top of the wall are blown three times, the sorceries laid on the wall activate, animating the corpses — mostly as skeletons, but occasionally as zombies, for the freshly-interred. Those of high nobility, who could afford the special rites associated with the passing of the head of a noble family — animate as wraiths, or in the case of those of the highest class, specters.
While engaged in battle within five miles of the wall, the animated undead reduced to 0 hit points will re-form within 1d6 rounds, taking up arms to fight again(and again, and again….).
When the all-clear is sounded from the horns atop the wall, the undead turn, and march back to their graves, to sleep again until needed by the Empire.
Humanoid remains not removed from this five-mile expanse will likewise be claimed by the wall after nine days (the traditional length of a Dwarven mourning), rising up and marching to find rest in the catacombs beneath the Wall, where the dwarves interred criminals and those who could not afford burial within the wall itself.