Druids in Thorn’s Mystara do not necessarily follow the classic D&D trope of champions of nature, but take on different roles according to their native culture.
Tuesday, September 18, 2012
Monday, September 17, 2012
Light Against the Darkness: Alphatia's Silver Flame
Emblem of the Flame, worn by all priests and templars of the order |
While the Alphatians brought lycanthropy with them from their home beyond the Stars, they also brought with them a means of combatting it: their worship a a being/entity/philosophy they call the Silver Flame. Those devout enough, strong enough in mind and spirit to study the Path of Light gain great power through their connection to the Silver Flame, using it to root out malicious intent and expose falsehood where it does harm to the greater good. They are as of yet the only ones able to successfully drive out a fiendish presence once it has taken root in a willing (or unwilling) host.
Sunday, September 16, 2012
The Mystaran Artificer
Prime Requisite: Strength and Intelligence. Con 9 or greater.
Experience Bonus: 5% for Strength of 13 or better and Intelligence of 13-15, 10% for Strength 13 or better and Intelligence of 16-18.
Thursday, September 13, 2012
Nuwmont 6, 998 AC: Torenwyr
They came silently, rising from the edge of the rocks above. They wore high collared vests riveted with hundreds of brass hexagonal scales, and helms of bronze and leather. Reddish eyes gleamed beneath the rim of the helms, framed by some sort of coppery tattoo.
Sunday, September 9, 2012
Nuwmont 6, 998 AC: Foothills of the Cruth
Again, it seemed I’d just closed my eyes, when the sound of a hard sizzle on iron and the smell of bacon drew me up from a brief moment of slumber.
I sat up, stomach growling even as I wiped the sleep from my eyes. The halfling puttered around the fire, prodding at the hissing iron skillet, stirring at something in another pot.
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