Each of the elven clans has modified Illsundal's base design for the Mask of the Dreaming Night.
Mask of Chossum
Mask of the Merchant
allows use of
- Evaluate
- Detect Ambush
- Detect Lie
- Resist Magic spells from the Darokin Gazetteer, costing one charge per spell level.
Grants (or bestows a +3 bonus to) Bargaining skill
Charisma-based skills otherwise function at +2
Elves of this clan wearing the mask temporarily gain 2 levels. Additional hit points are lost first from those temporarily granted by the mask.
Mask of Erendyl
Mask of the Crafter
Three charges allows the wearer to animate any carving crafted by one of the clan for 3d10 turns. Spending additional charges extends the animation effect for another 2d6 turns per charge.
The mask grants the use of the Craftsman skill (or grants a +3 bonus to its use of the wearer already has that skill).
Items created with the use of Craftsman skill while wearing the mask always fetch 150% of their market value if sold.
Elves of this clan wearing the mask temporarily gain 2 levels. Additional hit points are lost first from those temporarily granted by the mask.
Mask of Feadil
Mask of the Forest Lord
For three charges, the mask can bestow the same effect as a Potion of Heroism (X48, E 61 RC 233) even if the user is an elf.
For three charges, the mask can temporarily (2d4 rounds) emulate the effects of a Tree of Life (Turn Undead aura; use of the curative abilities (blindness, disease, neutralize poison, cure serious wounds, identify) drains 2 charges each. This effect can only be used once per month, and only when the mask is fully charged.
While being worn, the user has access to the Knowledge of Tree of Life skill.
Mask of Grunalf
Mask of the Silent Hunter
Grants the use of Hiding skill, or use at +3 if the wearer already has the skill. Thieves double their Hide in Shadows and Move Silently skill percentages.
While wearing the mask, the user can make use of the Tracking skill (or gains a +3 bonus to rolls if s/he already has the skill)
Elves of this clan wearing the mask temporarily gain 2 levels. Additional hit points are lost first from those temporarily granted by the mask.
Mask of the Long Runner
Mask of the Learned Sage
Grants the user the use of Knowledge of Magical Lore, or grants a +3 bonus to rolls if the wearer already has the skill.
For one charge, the mask can be used to identify magic items of elven make.
The user can attempt to control the magics of Glowtree, Shadowdown or Stalkbrow sites, expending charges to increase the chance of success.
Elves of this clan wearing the mask temporarily gain 2 levels. Additional hit points are lost first from those temporarily granted by the mask. Elves temporarily gain one additional spell per level.
Mask of Mealidil
Mask of the WaySinger
Grants the user Knowledge of Elven Cultures (or +3 if the user already has that skill)
Grants (or adds +3) to the use of Singing, particularly the Song of Ways.
The Song can be used to perform the following spells, at the cost of a certain number of charges:
- Purify Food and Water (1)
- Know Alignment (2)
- Speak with Animals (2)
- Locate Object (3)
- Speak with Plants (4)
- Truesight (5)
Mask of Red Arrow
Mask of the Forest Guardian
For three charges, the mask will make arrows fired by the wearer magical for 3d6 rounds. These are “+0” but will affect creatures only able to be struck by magical weapons. Additional effects can be called upon for charges each:
- +1 (1)
- +2 (3)
- +3 (6)
- Biting (2)
- Charming (2)
- Curing (2)
- Disarming (2)
- Dispelling (3)
- Penetrating (2)
- Screaming (3)
- Slaying (6)
- Stunning (3)
- Wounding (3)
- Grants the user use of (or a +3 bonus to) Military Tactics
Elves of this clan wearing the mask temporarily gain 2 levels. Additional hit points are lost first from those temporarily granted by the mask. Elves fight at an additional level higher.
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